AI Insights · Timothy · January 2023
Top 5 2D Cartoon Games on Android in Africa Q4 2022
Discover the performance of the top 5 2D cartoon games on Android in Africa during Q4 2022, featuring trends in downloads, revenue, and active users.
The fourth quarter of 2022 saw interesting trends in the performance of the top 5 2D cartoon games on Android in Africa. Here's a detailed look at the weekly downloads, revenue, and active user trends for these popular games.
Candy Crush Saga experienced a notable shift in weekly revenue, peaking at around $188K in early December before dropping to approximately $96K in late November. Downloads reached a high of 224K in late October and saw a slight decline to 206K by the end of December. Active users ranged from 4.6M at the start of the quarter, dipping to 3.9M in early December, and ending with an uptick to 4M in late December.
My Talking Tom Friends had a relatively stable revenue stream, with a peak of $177 in the last week of December. Downloads fluctuated, starting at 144K in late September, dipping to 92K in mid-November, and then recovering to 148K by the end of December. Active users ranged from 2.7M at the beginning of the quarter to 2.6M by the end of December.
My Talking Tom showed consistent weekly downloads, starting at 95K in late September and ending at 122K in mid-December. Revenue was modest, peaking at $99 in late December. Active users remained steady, with a slight increase from 823K in late September to 941K by the end of December.
Snake Lite - Snake Game had a varied performance in downloads, peaking at 164K in early October and then dropping to 46K in early December, before rising again to 149K in mid-December. Active users started at 493K in late September, dropping to 299K in mid-December, and ending at 484K in late December.
1945 Air Force: Airplane games showed a stable revenue trend, peaking at $2.2K in late November. Downloads ranged from 92K in late September, peaking at 104K in early October, and stabilizing around 88K by the end of December. Active users remained consistent, starting at 749K and ending at 735K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.